AI Insights · Timothy · July 2023
High Fantasy Games on iOS in the Netherlands: Q2 2023 Performance
Explore the performance of the top 5 high fantasy games on iOS in the Netherlands during Q2 2023, including trends in weekly downloads, revenue, and active users.
In Q2 2023, the high fantasy game category on iOS in the Netherlands showcased some notable trends. Data from Sensor Tower reveals the performance of the top 5 games in this category, providing insights into their weekly downloads, revenue, and active users.
Clash of Clans from Supercell experienced significant fluctuations in its weekly revenue, peaking at approximately $112K in early May and again at $109K by the end of May. Weekly downloads remained relatively stable, averaging around 2.3K, while weekly active users saw a slight increase from 224.9K to 229.8K over the quarter.
Coin Master by Moon Active maintained a steady weekly revenue, hovering around $60K to $65K throughout the quarter. Weekly downloads fluctuated, with a noticeable dip in early June to 441, before rebounding to 928 by the end of June. The game also saw a gradual increase in weekly active users, peaking at 20.3K in early May before settling at 16.3K by the end of the quarter.
Evony from TOP GAMES INC. showed a consistent weekly revenue trend, with peaks at $26.5K in late June and $25.7K in late April. Weekly downloads varied, reaching a high of 1.1K in mid-June. Weekly active users saw a slight increase, ending the quarter at 5.3K from an initial 4.9K.
Clash Royale, another title from Supercell, experienced a notable revenue spike to $36.8K in mid-June, with a steady increase in weekly downloads, peaking at 2.9K in mid-June. The game also saw a significant rise in weekly active users, reaching 322K by mid-June from an initial 222K.
Lastly, Call of Dragons by Farlight Games had a fluctuating revenue trend, peaking at $25.4K in mid-April. Weekly downloads saw a steep decline, starting at 5.9K in late March and dropping to just 207 by the end of June. Weekly active users also declined, ending the quarter at 2K from an initial 3.6K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.